Undergraduate → Classical mechanics ↓
dynamics
Kinematics is a branch of classical mechanics that describes the motion of points, bodies, and systems of bodies without considering the forces that cause them to move. In simple terms, it is the study of how objects move. There are often two types of motion we consider: motion on a straight path (linear motion) and motion on a circular path (rotational motion). Kinematics focuses on different aspects such as displacement, velocity, and acceleration.
Basic concepts of dynamics
Dynamics can be understood effectively by breaking it down into some basic concepts and parameters.
Displacement
Displacement is a vector that represents the change in the position of an object. It has both magnitude and direction. Displacement is different from distance, which only measures how much ground an object has traveled, regardless of its starting or ending point.
Example: If a car travels from point A to point B and returns to point A, the total distance traveled is the sum of AB and BA. However, the displacement is zero because the final position is the same as the initial position.
Velocity
Velocity is a vector quantity that refers to the "rate of change of position of an object." It is an important aspect of dynamics because it not only tells us how fast an object is moving but also in which direction it is moving. The formula for velocity is:
velocity = displacement / time
Example: If a person walks 5 meters east in 5 seconds, then his velocity towards east will be 1 meter per second.
Acceleration
Acceleration is a vector quantity defined as the rate of change of an object's velocity. It can be positive (speeding up) or negative (slowing down), and is described by the formula:
acceleration = change in velocity / time
Example: If a car increases its velocity from 10 m/s to 20 m/s in 5 seconds, the acceleration will be 2 m/s².
Equations of motion
In dynamics, there are three main equations of motion that relate displacement, velocity, acceleration, and time. These equations assume constant acceleration.
First equation of motion
This equation relates velocity, acceleration, and time:
v = u + at
Where:
v
= final velocityu
= initial velocitya
= accelerationt
= time
Example: If a car accelerates from rest (0 m/s) at a rate of 3 m/s² for 4 seconds, then the final velocity will be:
v = 0 + (3 * 4) = 12 m/s
Second equation of motion
This equation takes into account the initial velocity, time, and acceleration to calculate displacement:
s = ut + 0.5 * a * t²
Example: For an object with an initial velocity of 2 m/s that accelerates at 2 m/s² for 3 seconds, the displacement is:
s = 2 * 3 + 0.5 * 2 * (3)² = 12 meters
Third equation of motion
This equation relates initial and final velocity, displacement, and acceleration:
v² = u² + 2as
Example: An object with an initial velocity of 5 m/s is accelerated to 15 m/s over a displacement of 50 m. Calculate the acceleration.
15² = 5² + 2 * a * 50
225 = 25 + 100a
200 = 100a
a = 2 m/s²
Graphical representation of motion
Graphs are a valuable tool in studying kinetic motion because they provide a visual representation of the equations we are discussing. Common graphs include:
Displacement-time graph
These graphs show displacement on the y-axis and time on the x-axis. The straight line represents constant velocity, while the curved line represents acceleration.
Velocity-time graphs
These graphs show how velocity changes over time. A horizontal line represents constant velocity, while a sloping line represents acceleration, with the slope indicating the acceleration value.
Acceleration-time graphs
These graphs measure how acceleration changes over time. A horizontal line represents constant acceleration, which often coincides with the graphs discussed above.
Practical applications of dynamics
Understanding dynamics is important for predicting the motion of objects in various fields such as engineering, robotics, astronomy, and sports.
For example, in sports, analyzing an athlete's motion can help improve performance techniques and reduce the risk of injuries. Engineers designing vehicles such as cars or airplanes use the principles of kinematics to predict how changes in speed and velocity can affect safety and efficiency. In the field of robotics, kinematics aids in programming robots for specific tasks that involve motion.
Conclusion
Kinematics is a fundamental aspect of physics that plays a vital role in understanding the motion of objects. Using simple equations and representations such as graphs, it provides information about displacement, velocity, and acceleration without involving the forces that come into play. With a strong grasp on these concepts, predicting and analyzing motion becomes accessible, aiding many disciplines that rely on these principles.